Publications
Yusuke Tokuyoshi and Shinji Ogaki
Real-Time Bidirectional Path Tracing via Rasterization
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2012
Tomohiko Mukai
Spline Motion Transitions in Linear Subspaces
ACM SIGGRAPH ASIA 2011 Technical Sketches
Tomohiko Mukai
Modeling Ranges of Limb Motion for Real-Time Inverse Kinematics
ACM SIGGRAPH ASIA 2011 Posters
Yusuke Tokuyoshi, Takashi Sekine and Shinji Ogaki
Fast Global Illumination Baking via Ray-bundles
ACM SIGGRAPH ASIA 2011 Technical Sketches
Tomohiko Mukai
Motion Rings for Interactive Gait Synthesis
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2011
Shinji Ogaki and Yusuke Tokuyoshi
Direct Ray Tracing of Phong Tessellation
Eurographics Symposium on Rendering 2011
Shinji Ogaki
Direct Ray Tracing of Phong Tessellation
ACM SIGGRAPH ASIA 2010 Technical Sketches
Shinji Ogaki, Yusuke Tokuyoshi and Sebastian Schoellhammer
An Empirical Fur Shader
ACM SIGGRAPH ASIA 2010 Technical Sketches
Yusuke Tokuyoshi, Shinji Ogaki and Sebastian Schoellhammer
Final Gathering using Adaptive Multiple Importance Sampling
ACM SIGGRAPH ASIA 2010 Posters