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Print
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In the Digital Entertainment segment, net sales and profit declined YoY due to weak performances from existing titles in the Games for Smart Devices/PC Browser sub-segment.
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In the MMO segment, we focused on implementing various operational initiatives to bolster user retention. As a result, the segment was able to maintain a solid performance despite the lack of expansion pack releases.
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This slide shows the breakdown of digital versus packaged game sales in the Digital Entertainment segment.
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Here is the trend in the content production account balance alongside Digital Entertainment segment sales.
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The Amusement segment posted YoY growth in net sales and profits driven by sharp growth in same-store sales.
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In the Publication segment, both digital and printed media sales were solid, but operating income fell YoY due to a rise in the cost of goods sold (CoGS), resulting from higher printing paper prices, as well as increased advertising expenses.
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The Merchandising segment posted YoY growth in net sales due to strong sales of new character merchandise based on key IP. However, operating income was lower than a year earlier due to changes in the sales mix.